<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Event Trigger Infos -->
<Civ4EventTriggerInfos xmlns="x-schema:CIV4EventSchema.xml">
    <EventTriggerInfos>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_AERONS_CHOSEN</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_AERONS_CHOSEN</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_AERONS_CHOSEN</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_ASSASSIN</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_AERONS_CHOSEN_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerAeronsChosen</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_AFFLUENT_DUKE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_AFFLUENT_DUKE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_AFFLUENT_DUKE_1</Event>
                <Event>EVENT_AFFLUENT_DUKE_2</Event>
                <Event>EVENT_AFFLUENT_DUKE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ALCHEMIST</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ALCHEMIST</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>1</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ALCHEMIST_1</Event>
                <Event>EVENT_ALCHEMIST_2</Event>
                <Event>EVENT_ALCHEMIST_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_AMURITE_TRIAL</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_AMURITE_TRIAL</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_AMURITE_TRIAL</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_ADEPT</UnitClass>
                <UnitClass>UNITCLASS_MAGE</UnitClass>
                <UnitClass>UNITCLASS_ARCHMAGE</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_AMURITE_TRIAL_1</Event>
                <Event>EVENT_AMURITE_TRIAL_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit>canTriggerAmuriteTrialUnit</PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>CIVILIZATION_AMURITES</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ANCIENT_TEXTS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ANCIENT_TEXTS_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_ANCIENT_TEXTS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_DESERT</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>NONE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>NONE</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ANCIENT_TEXTS_1</Event>
                <Event>EVENT_ANCIENT_TEXTS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ANCIENTOLYMPICS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ANCIENTOLYMPICS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_ANCIENTOLYMPICS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ANCIENTOLYMPICS_1</Event>
                <Event>EVENT_ANCIENTOLYMPICS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_FESTIVALS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ANGEL_OF_MERCY</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ANGEL_OF_MERCY</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_ANGEL_OF_MERCY_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
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            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>1</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ANGEL_OF_MERCY_1</Event>
                <Event>EVENT_ANGEL_OF_MERCY_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
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            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ANGELIC_PROCESSION</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ANGELIC_PROCESSION</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ANGELIC_PROCESSION</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_GRASS</TerrainType>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
                <TerrainType>TERRAIN_TUNDRA</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ANGELIC_PROCESSION_1</Event>
                <Event>EVENT_ANGELIC_PROCESSION_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>5</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ANTELOPE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ANTELOPE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_ANTELOPE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_FOREST</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>NONE</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ANTELOPE_1</Event>
                <Event>EVENT_ANTELOPE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_HUNTING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
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            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerAntelope</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
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            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
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            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
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            <bOtherPlayerWar>0</bOtherPlayerWar>
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            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>10</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_APOCALYPSE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_APOCALYPSE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonApocalypse</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>100</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_ARS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_ARS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonArs</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>70</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_BLIGHT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_BLIGHT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonBlight</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>30</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_BUBOES</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_BUBOES</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonBuboes</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>50</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_HELLFIRE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_HELLFIRE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonHellfire</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>80</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_PESTILENCE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_PESTILENCE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_PESTILENCE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
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            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonPestilence</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>35</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_STEPHANOS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_STEPHANOS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonStephanos</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>40</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_WRATH</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_WRATH</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonWrath</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>90</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ARMAGEDDON_YERSINIA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_ARMAGEDDON_YERSINIA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doArmageddonYersinia</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>60</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ASHEN_VEIL_DEAL_SALLOS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ASHEN_VEIL_DEAL</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ASHEN_VEIL_DEAL_SALLOS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
                <ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
            </ReligionsRequired>
            <iNumReligions>1</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ASHEN_VEIL_DEAL_SALLOS_1</Event>
                <Event>EVENT_DEAL_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_AT_THE_SWORD</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_AT_THE_SWORD</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_AT_THE_SWORD_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_AXEMAN</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>1</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_AT_THE_SWORD_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_AZER</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_AZER</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_AZER</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_DESERT</TerrainType>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ELEMENTALISM</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPlotEmpty</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doAzer</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BABY_BOOM</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_BABY_BOOM_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_BABY_BOOM_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BABY_BOOM_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerBabyBoom</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BALSERAPH_PERFORMERS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_BALSERAPH_PERFORMERS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_BALSERAPH_PERFORMERS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BALSERAPH_PERFORMERS_1</Event>
                <Event>EVENT_BALSERAPH_PERFORMERS_2</Event>
                <Event>EVENT_BALSERAPH_PERFORMERS_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>CIVILIZATION_BALSERAPHS</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BANDIT_NIETZ</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_BANDIT_NIETZ</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_BANDIT_NIETZ</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BANDIT_NIETZ_1</Event>
                <Event>EVENT_BANDIT_NIETZ_2</Event>
                <Event>EVENT_BANDIT_NIETZ_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>15</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BARDS_TALE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_BARDS_TALE_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_BARDS_TALE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BARDS_TALE_1</Event>
                <Event>EVENT_BARDS_TALE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_DRAMA</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BOWYER</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_BOWYER</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_BOWYER_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_ARCHERY_RANGE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BOWYER_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ARCHERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BREAKTHROUGH</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_BREAKTHROUGH_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_BREAKTHROUGH_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BREAKTHROUGH_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BROTHERS_IN_NEED</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_BROTHERS_IN_NEED</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_BROTHERS_IN_NEED_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>1</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BROTHERS_IN_NEED_1</Event>
                <Event>EVENT_BROTHERS_IN_NEED_2</Event>
                <Event>EVENT_BROTHERS_IN_NEED_3</Event>
                <Event>EVENT_BROTHERS_IN_NEED_4</Event>
                <Event>EVENT_BROTHERS_IN_NEED_5</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>1</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerBrothersInNeed</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CALABIM_SANCTUARY</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CALABIM_SANCTUARY</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CALABIM_SANCTUARY</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CALABIM_SANCTUARY_1</Event>
                <Event>EVENT_CALABIM_SANCTUARY_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>CIVILIZATION_CALABIM</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CARELESS_APPRENTICE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CARELESS_APPRENTICE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_CARELESS_APPRENTICE_3</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CARELESS_APPRENTICE_1</Event>
                <Event>EVENT_CARELESS_APPRENTICE_2</Event>
                <Event>EVENT_CARELESS_APPRENTICE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CARNIVAL_STAR</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CARNIVAL_STAR</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CARNIVAL_STAR</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CARNIVAL_STAR_1</Event>
                <Event>EVENT_CARNIVAL_STAR_2</Event>
                <Event>EVENT_CARNIVAL_STAR_3</Event>
                <Event>EVENT_CARNIVAL_STAR_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CHAMPION</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CHAMPION</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_CHAMPION_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>10</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CHAMPION_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerChampion</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit>canTriggerChampionUnit</PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CIRCLE_OF_GAELAN_1</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CIRCLE_OF_GAELAN_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CIRCLE_OF_GAELAN_1_1</Event>
                <Event>EVENT_CIRCLE_OF_GAELAN_1_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_SORCERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CIRCLE_OF_GAELAN_2</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CIRCLE_OF_GAELAN_2</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CIRCLE_OF_GAELAN_2_1</Event>
                <Event>EVENT_CIRCLE_OF_GAELAN_2_2</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_CIRCLE_OF_GAELAN_1_2</Event>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CIRCLE_OF_GAELAN_3</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CIRCLE_OF_GAELAN_3</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_3</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CIRCLE_OF_GAELAN_3_1</Event>
                <Event>EVENT_CIRCLE_OF_GAELAN_3_2</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_CIRCLE_OF_GAELAN_2_2</Event>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CITY_FEUD_ARSON</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CITY_FEUD_ARSON</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>5</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CITY_FEUD_ARSON_1</Event>
                <Event>EVENT_CITY_FEUD_ARSON_2</Event>
                <Event>EVENT_CITY_FEUD_ARSON_3</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_CITY_FEUD_START_2</Event>
            </PrereqEvents>
            <bPrereqEventPlot>1</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerCityFeud</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doCityFeudArson</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CITY_FEUD_MERC</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CITY_FEUD_MERC</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>5</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CITY_FEUD_MERC_1</Event>
                <Event>EVENT_CITY_FEUD_MERC_2</Event>
                <Event>EVENT_CITY_FEUD_MERC_3</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_CITY_FEUD_START_3</Event>
            </PrereqEvents>
            <bPrereqEventPlot>1</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerCityFeud</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CITY_FEUD_START</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CITY_FEUD_START</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>5</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CITY_FEUD_START_1</Event>
                <Event>EVENT_CITY_FEUD_START_2</Event>
                <Event>EVENT_CITY_FEUD_START_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_TRADE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerCityFeud</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CITY_RUINS_ANCIENT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CITY_RUINS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_CITY_RUINS_ANCIENT_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_CITY_RUINS</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CITY_RUINS_1</Event>
                <Event>EVENT_CITY_RUINS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CITY_SPLIT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CITY_SPLIT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CITY_SPLIT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>10</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>5</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CITY_SPLIT_1</Event>
                <Event>EVENT_CITY_SPLIT_2</Event>
                <Event>EVENT_CITY_SPLIT_3</Event>
                <Event>EVENT_CITY_SPLIT_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerCitySplit</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CONTROVERSIAL_PHILOSOPHER</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CONTROVERSIAL_PHILOSOPHER</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTROVERSIAL_PHILOSOPHER_1</Event>
                <Event>EVENT_CONTROVERSIAL_PHILOSOPHER_2</Event>
                <Event>EVENT_CONTROVERSIAL_PHILOSOPHER_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_PHILOSOPHY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerControversialPhilosopherCity</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CORRUPT_MERCHANT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CORRUPT_MERCHANT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CORRUPT_MERCHANT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CORRUPT_MERCHANT_1</Event>
                <Event>EVENT_CORRUPT_MERCHANT_2</Event>
                <Event>EVENT_CORRUPT_MERCHANT_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_TRADE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>30</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CRAB_CAKES</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CRAB_CAKES</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_CRAB_CAKES_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_CRAB</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CRAB_CAKES_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CRIME_DECREASE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CRIME_DECREASE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CRIME_DECREASE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CRIME_DECREASE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>2</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CRIME_INCREASE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CRIME_INCREASE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CRIME_INCREASE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CRIME_INCREASE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CYCLONE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_CYCLONE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_CYCLONE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CYCLONE_1</Event>
                <Event>EVENT_CYCLONE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerCycloneCity</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>40</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_DEDICATE_MONUMENT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_DEDICATE_MONUMENT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_DEDICATE_MONUMENT_1</Event>
                <Event>EVENT_DEDICATE_MONUMENT_2</Event>
                <Event>EVENT_DEDICATE_MONUMENT_3</Event>
                <Event>EVENT_DEDICATE_MONUMENT_4</Event>
                <Event>EVENT_DEDICATE_MONUMENT_5</Event>
                <Event>EVENT_DEDICATE_MONUMENT_6</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_DEMONIC_TOME</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_DEMONIC_TOME</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_DEMONIC_TOME</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
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            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_DEMONIC_TOME_1</Event>
                <Event>EVENT_DEMONIC_TOME_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_WRITING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>10</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_DISSENT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_DISSENT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_DISSENT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
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            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <iUnitDamagedWeight>0</iUnitDamagedWeight>
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            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_DISSENT_1</Event>
                <Event>EVENT_DISSENT_2</Event>
                <Event>EVENT_DISSENT_3</Event>
                <Event>EVENT_DISSENT_4</Event>
                <Event>EVENT_DISSENT_5</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_PHILOSOPHY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
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            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
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            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>20</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_DREAMS_OF_DEATH</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_DREAMS_OF_DEATH</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>25</iMinTreasury>
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            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
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            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_DREAMS_OF_DEATH_1</Event>
                <Event>EVENT_DREAMS_OF_DEATH_2</Event>
                <Event>EVENT_DREAMS_OF_DEATH_3</Event>
                <Event>EVENT_DREAMS_OF_DEATH_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_DUSTBOWL</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_DUSTBOWL</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_DUSTBOWL_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
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            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_DUSTBOWL_1</Event>
                <Event>EVENT_DUSTBOWL_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
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            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_DUSTBOWL_CONT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_DUSTBOWL_CONT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_DUSTBOWL_CONT_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
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            <iUnitDistanceWeight>0</iUnitDistanceWeight>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <bHolyCity>0</bHolyCity>
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            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_DUSTBOWL_1</Event>
                <Event>EVENT_DUSTBOWL_2</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_DUSTBOWL_2</Event>
            </PrereqEvents>
            <bPrereqEventPlot>1</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerDustbowlCont</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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            <PrereqAlignment>NONE</PrereqAlignment>
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            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ELDER_CONFLICT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ELDER_CONFLICT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
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            </BuildingsRequired>
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            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ELDER_CONFLICT_1</Event>
                <Event>EVENT_ELDER_CONFLICT_2</Event>
                <Event>EVENT_ELDER_CONFLICT_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ELOHIM_HALLOWING</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ELOHIM_HALLOWING</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ELOHIM_HALLOWING</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ELOHIM_HALLOWING_1</Event>
                <Event>EVENT_ELOHIM_HALLOWING_2</Event>
                <Event>EVENT_ELOHIM_HALLOWING_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>10</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>CIVILIZATION_ELOHIM</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ENCHANTER</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ENCHANTER</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_AXEMAN</UnitClass>
                <UnitClass>UNITCLASS_CHAMPION</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ENCHANTER_1</Event>
                <Event>EVENT_ENCHANTER_2</Event>
                <Event>EVENT_ENCHANTER_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ESTEEMED_PLAYWRIGHT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ESTEEMED_PLAYWRIGHT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_ESTEEMED_PLAYWRIGHT_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ESTEEMED_PLAYWRIGHT_1</Event>
                <Event>EVENT_ESTEEMED_PLAYWRIGHT_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerEsteemedPlaywright</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_EXPERIENCED_CAPTAIN</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_EXPERIENCED_CAPTAIN</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_EXPERIENCED_CAPTAIN_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_GALLEY</UnitClass>
                <UnitClass>UNITCLASS_MAN_O_WAR</UnitClass>
                <UnitClass>UNITCLASS_GALLEON</UnitClass>
                <UnitClass>UNITCLASS_FRIGATE</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_SHIPYARD</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_EXPERIENCED_CAPTAIN_1</Event>
                <Event>EVENT_EXPERIENCED_CAPTAIN_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerExperiencedCaptain</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FAMINE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FAMINE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FAMINE_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FAMINE_3</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FAMINE_1</Event>
                <Event>EVENT_FAMINE_2</Event>
                <Event>EVENT_FAMINE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>1</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>40</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FARM_BANDITS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FARM_BANDITS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_3</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>-1</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_WHEAT</BonusType>
                <BonusType>BONUS_RICE</BonusType>
                <BonusType>BONUS_CORN</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FARM_BANDITS_1</Event>
                <Event>EVENT_FARM_BANDITS_2</Event>
                <Event>EVENT_FARM_BANDITS_3</Event>
                <Event>EVENT_FARM_BANDITS_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>10</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FARM_BANDITS_AGAIN</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FARM_BANDITS_AGAIN</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FARM_BANDITS_AGAIN_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>-1</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_WHEAT</BonusType>
                <BonusType>BONUS_RICE</BonusType>
                <BonusType>BONUS_CORN</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FARM_BANDITS_1</Event>
                <Event>EVENT_FARM_BANDITS_2</Event>
                <Event>EVENT_FARM_BANDITS_3</Event>
                <Event>EVENT_FARM_BANDITS_4</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_FARM_BANDITS_3</Event>
            </PrereqEvents>
            <bPrereqEventPlot>1</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
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            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>15</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FARM_PLOWS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FARM_PLOWS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FARM_PLOWS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_IRON</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FARM_PLOWS_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
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            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FAUX_PAS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FAUX_PAS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FAUX_PAS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
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            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FAUX_PAS_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
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            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FAVORITE_SON</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FAVORITE_SON</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FAVORITE_SON_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
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            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FAVORITE_SON_1</Event>
                <Event>EVENT_FAVORITE_SON_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
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            <bOtherPlayerWar>0</bOtherPlayerWar>
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            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FLARE_ENTROPY_NODE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FLARE_ENTROPY_NODE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FLARE_ENTROPY_NODE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
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            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doFlareEntropyNode</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FLARE_FIRE_NODE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FLARE_FIRE_NODE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FLARE_FIRE_NODE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doFlareFireNode</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FLARE_LIFE_NODE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FLARE_LIFE_NODE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FLARE_LIFE_NODE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doFlareLifeNode</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FLARE_NATURE_NODE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FLARE_NATURE_NODE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FLARE_NATURE_NODE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doFlareNatureNode</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FLARE_WATER_NODE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FLARE_WATER_NODE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FLARE_WATER_NODE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doFlareWaterNode</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FORTY_THIEVES</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FORTY_THIEVES_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FORTY_THIEVES_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_TUNDRA</TerrainType>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
                <TerrainType>TERRAIN_GRASS</TerrainType>
                <TerrainType>TERRAIN_DESERT</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FORTY_THIEVES_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FRIENDLY_LOCALS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FRIENDLY_LOCALS_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FRIENDLY_LOCALS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>1</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FRIENDLY_LOCALS_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>ALIGNMENT_GOOD</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FROSTLING</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FROSTLING</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_SNOW</TerrainType>
                <TerrainType>TERRAIN_TUNDRA</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPlotEmpty</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doFrostling</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FUGITIVE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_FUGITIVE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FUGITIVE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_FUGITIVE_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_FUGITIVE_1</Event>
                <Event>EVENT_FUGITIVE_2</Event>
                <Event>EVENT_FUGITIVE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_FEUDALISM</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GIRLS_BEST_FRIEND</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_GIRLS_BEST_FRIEND</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_GIRLS_BEST_FRIEND_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>1</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_GEMS</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_GIRLS_BEST_FRIEND_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GOBLIN_WASTE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_GOBLIN_WASTE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_GRASS</TerrainType>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
                <TerrainType>TERRAIN_TUNDRA</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>NONE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>NONE</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_GOBLIN_WASTE_1</Event>
                <Event>EVENT_GOBLIN_WASTE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GOVERNOR_ASSASSINATION</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_GOVERNOR_ASSASSINATION</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_GOVERNOR_ASSASSINATION_1</Event>
                <Event>EVENT_GOVERNOR_ASSASSINATION_2</Event>
                <Event>EVENT_GOVERNOR_ASSASSINATION_3</Event>
                <Event>EVENT_GOVERNOR_ASSASSINATION_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>25</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GRAVEYARD</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_GRAVEYARD</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>1</iPlotType>
            <FeaturesRequired>
                <FeatureType>NONE</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_DESERT</TerrainType>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
                <TerrainType>TERRAIN_GRASS</TerrainType>
                <TerrainType>TERRAIN_TUNDRA</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>NONE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_GRAVEYARD_1</Event>
                <Event>EVENT_GRAVEYARD_2</Event>
                <Event>EVENT_GRAVEYARD_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
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            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GREAT_BEAST</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_GREAT_BEAST</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>1</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_GREAT_BEAST_1</Event>
                <Event>EVENT_GREAT_BEAST_2</Event>
                <Event>EVENT_GREAT_BEAST_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
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            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GREAT_BEAST_GURID</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
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            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_HANDLING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
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            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doGreatBeastGurid</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GREAT_BEAST_LEVIATHAN</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
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            <Civic>NONE</Civic>
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            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_OPTICS</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
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            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doGreatBeastLeviathan</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GREAT_BEAST_MARGALARD</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_GREAT_BEAST</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_HANDLING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
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            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doGreatBeastMargalard</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GREAT_MEDIATOR</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_GREAT_MEDIATOR_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
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            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <Events>
                <Event>EVENT_GREAT_MEDIATOR_1</Event>
                <Event>EVENT_GREAT_MEDIATOR_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
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            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerGreatMediator</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GUILD_OF_THE_NINE_MERC_1</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
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            <CorporationsRequired>
            </CorporationsRequired>
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            <Events>
                <Event>EVENT_GUILD_OF_THE_NINE_MERC_1_1</Event>
                <Event>EVENT_GUILD_OF_THE_NINE_MERC_1_2</Event>
                <Event>EVENT_DEAL_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
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                <PrereqTech>TECH_ARCHERY</PrereqTech>
                <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
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            <AndPreReqs>
            </AndPreReqs>
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                <TriggerText>
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            <TriggerTexts>
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            </AndPreReqs>
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        <EventTriggerInfo>
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            </AndPreReqs>
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            <TriggerTexts>
                <TriggerText>
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            </UnitsRequired>
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            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
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            </FeaturesRequired>
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            </TerrainsRequired>
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            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HEROIC_GESTURE_1</Event>
                <Event>EVENT_HEROIC_GESTURE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>1</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerHeroicGesture</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HOLY_CHILD</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_HOLY_CHILD</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_HOLY_CHILD</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HOLY_CHILD_1</Event>
                <Event>EVENT_HOLY_CHILD_2</Event>
                <Event>EVENT_HOLY_CHILD_3</Event>
                <Event>EVENT_HOLY_CHILD_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>10</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HORSESHOE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_HORSESHOE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_HORSESHOE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>50</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_HORSE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HORSESHOE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HORTICULTURE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_HORTICULTURE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_HORTICULTURE_3</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_FOREST</FeatureType>
                <FeatureType>FEATURE_JUNGLE</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HORTICULTURE_1</Event>
                <Event>EVENT_HORTICULTURE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_CALENDAR</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HUNTER</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_HUNTER</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_HUNTER</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HUNTER_1</Event>
                <Event>EVENT_HUNTER_2</Event>
                <Event>EVENT_HUNTER_3</Event>
                <Event>EVENT_HUNTER_4</Event>
                <Event>EVENT_HUNTER_5</Event>
                <Event>EVENT_HUNTER_6</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HURRICANE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_HURRICANE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_HURRICANE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HURRICANE_1</Event>
                <Event>EVENT_HURRICANE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerHurricaneCity</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>50</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_HYBOREMS_WHISPER</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_HYBOREMS_WHISPER</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>0</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_HYBOREMS_WHISPER_1</Event>
                <Event>EVENT_HYBOREMS_WHISPER_2</Event>
                <Event>EVENT_HYBOREMS_WHISPER_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ICE_SCULPTURE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ICE_SCULPTURE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_ICE_SCULPTURE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>2</iPlotType>
            <FeaturesRequired>
                <FeatureType>NONE</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_TUNDRA</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ICE_SCULPTURE_1</Event>
                <Event>EVENT_ICE_SCULPTURE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_IMMIGRANTS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_IMMIGRANTS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_IMMIGRANTS_1</Event>
                <Event>EVENT_IMMIGRANTS_2</Event>
                <Event>EVENT_IMMIGRANTS_3</Event>
                <Event>EVENT_IMMIGRANTS_4</Event>
                <Event>EVENT_IMMIGRANTS_5</Event>
                <Event>EVENT_IMMIGRANTS_6</Event>
                <Event>EVENT_IMMIGRANTS_7</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_INN_TO_HOUSING</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_INN_TO_HOUSING</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>1</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_INN</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_INN_TO_HOUSING_1</Event>
                <Event>EVENT_INN_TO_HOUSING_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_INSPIRED_MISSION</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_INSPIRED_MISSION</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_INSPIRED_MISSION_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>2</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>1</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_INSPIRED_MISSION_1</Event>
                <Event>EVENT_INSPIRED_MISSION_2</Event>
                <Event>EVENT_INSPIRED_MISSION_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_JACKPOT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_JACKPOT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_JACKPOT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_GAMBLING_HOUSE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_JACKPOT_1</Event>
                <Event>EVENT_JACKPOT_2</Event>
                <Event>EVENT_JACKPOT_3</Event>
                <Event>EVENT_JACKPOT_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_JADE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_JADE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_JADE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_IRON</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_JADE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_JOYOUS_WEDDING</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_JOYOUS_WEDDING</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_JOYOUS_WEDDING_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>1</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_JOYOUS_WEDDING_1</Event>
                <Event>EVENT_JOYOUS_WEDDING_2</Event>
                <Event>EVENT_JOYOUS_WEDDING_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>1</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_KHAZAD_FORGE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_KHAZAD_FORGE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_KHAZAD_FORGE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_KHAZAD_FORGE_1</Event>
                <Event>EVENT_KHAZAD_FORGE_2</Event>
                <Event>EVENT_KHAZAD_FORGE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>CIVILIZATION_KHAZAD</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_LEFT_AT_ALTAR</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_LEFT_AT_ALTAR</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_LEFT_AT_ALTAR_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_LEFT_AT_ALTAR_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_LETUM_FRIGUS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_LETUM_FRIGUS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>0</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_LETUM_FRIGUS_1</Event>
                <Event>EVENT_LETUM_FRIGUS_2</Event>
                <Event>EVENT_LETUM_FRIGUS_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_LIBRARY_FIRE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_LIBRARY_FIRE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_LIBRARY_FIRE_1</Event>
                <Event>EVENT_LIBRARY_FIRE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_LITERACY</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_LITERACY</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_LITERACY_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_LITERACY_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_EDUCATION</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerLiteracy</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_LOOTERS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_LOOTERS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_LOOTERS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>1</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_LOOTERS_1</Event>
                <Event>EVENT_LOOTERS_2</Event>
                <Event>EVENT_LOOTERS_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>1</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MACHINE_PARTS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MACHINE_PARTS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MACHINE_PARTS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MACHINE_PARTS_1</Event>
                <Event>EVENT_MACHINE_PARTS_2</Event>
                <Event>EVENT_MACHINE_PARTS_3</Event>
                <Event>EVENT_MACHINE_PARTS_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_MACHINERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MALAKIM_PILGRIMAGE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MALAKIM_PILGRIMAGE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MALAKIM_PILGRIMAGE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_PRIEST_OF_KILMORPH</UnitClass>
                <UnitClass>UNITCLASS_PRIEST_OF_LEAVES</UnitClass>
                <UnitClass>UNITCLASS_PRIEST_OF_THE_EMPYREAN</UnitClass>
                <UnitClass>UNITCLASS_PRIEST_OF_THE_ORDER</UnitClass>
                <UnitClass>UNITCLASS_PRIEST_OF_THE_OVERLORDS</UnitClass>
                <UnitClass>UNITCLASS_PRIEST_OF_THE_VEIL</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MALAKIM_PILGRIMAGE_1</Event>
                <Event>EVENT_MALAKIM_PILGRIMAGE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_PRIESTHOOD</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit>canTriggerAmuriteTrialUnit</PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>CIVILIZATION_MALAKIM</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MARATHON</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MARATHON</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_MARATHON_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>800</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MARATHON_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>1</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerMarathon</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MARBLE_STATUES</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MARBLE_STATUES</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_MARBLE_STATUES_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_MARBLE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MARBLE_STATUES_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_MASONRY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MARKET_THEFT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MARKET_THEFT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MARKET_THEFT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MARKET_THEFT_1</Event>
                <Event>EVENT_MARKET_THEFT_2</Event>
                <Event>EVENT_MARKET_THEFT_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>25</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MARY</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MARY</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MARY</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_ALCHEMY_LAB</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MARY_1</Event>
                <Event>EVENT_MARY_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MASTER_SMITH</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MASTER_SMITH</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_MASTER_SMITH_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MASTER_SMITH_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MERC_PAYMENT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MERC_PAYMENT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_MERCENARY</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MERC_PAYMENT_1</Event>
                <Event>EVENT_MERC_PAYMENT_2</Event>
                <Event>EVENT_MERC_PAYMENT_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MERCENARY</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MERCENARY</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MERCENARY_1</Event>
                <Event>EVENT_DEAL_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_CURRENCY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MERCHANT_KEEP</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MERCHANT_KEEP</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MERCHANT_KEEP_1</Event>
                <Event>EVENT_MERCHANT_KEEP_2</Event>
                <Event>EVENT_MERCHANT_KEEP_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerMerchantKeep</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_METEOR</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_METEOR</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_METEOR</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>50</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_METEOR_1</Event>
                <Event>EVENT_METEOR_2</Event>
                <Event>EVENT_METEOR_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MIRACLE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MIRACLE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_MIRACLE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>1</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MIRACLE_1</Event>
                <Event>EVENT_MIRACLE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MISTFORMS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MISTFORMS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_SMOKE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_SORCERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPlotEmpty</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doMistforms</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MONEY_CHANGERS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MONEY_CHANGERS_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_MONEY_CHANGERS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MONEY_CHANGERS_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MONSOON</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MONSOON</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_MONSOON_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MONSOON_1</Event>
                <Event>EVENT_MONSOON_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerMonsoonCity</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>30</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MOTHER_LODE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MOTHER_LODE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_MOTHER_LODE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_GOLD</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MOTHER_LODE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MURDERED_WIFE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MURDERED_WIFE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MURDERED_WIFE_1</Event>
                <Event>EVENT_MURDERED_WIFE_2</Event>
                <Event>EVENT_MURDERED_WIFE_3</Event>
                <Event>EVENT_MURDERED_WIFE_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MUSHROOMS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MUSHROOMS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_GRASS</TerrainType>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>NONE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doMushrooms</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MUTATE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MUTATE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MUTATE_1</Event>
                <Event>EVENT_MUTATE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit>canTriggerMutateUnit</PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_MYSTIC_TREE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_MYSTIC_TREE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_MYSTIC_TREE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_FOREST</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_MYSTIC_TREE_1</Event>
                <Event>EVENT_MYSTIC_TREE_2</Event>
                <Event>EVENT_MYSTIC_TREE_3</Event>
                <Event>EVENT_MYSTIC_TREE_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>5</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ORDER_VS_VEIL</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ORDER_VS_VEIL</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ORDER_VS_VEIL</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
                <ReligionType>RELIGION_THE_ORDER</ReligionType>
                <ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
            </ReligionsRequired>
            <iNumReligions>2</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ORDER_VS_VEIL_1</Event>
                <Event>EVENT_ORDER_VS_VEIL_2</Event>
                <Event>EVENT_ORDER_VS_VEIL_3</Event>
                <Event>EVENT_ORDER_VS_VEIL_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>15</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ORDER_VS_VEIL_TEMPLE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ORDER_VS_VEIL_TEMPLE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ORDER_VS_VEIL_TEMPLE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
                <ReligionType>RELIGION_THE_ORDER</ReligionType>
                <ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
            </ReligionsRequired>
            <iNumReligions>2</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ORDER_VS_VEIL_TEMPLE_1</Event>
                <Event>EVENT_ORDER_VS_VEIL_TEMPLE_2</Event>
                <Event>EVENT_ORDER_VS_VEIL_TEMPLE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>25</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ORPHANAGE_FIRE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_ORPHANAGE_FIRE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ORPHANAGE_FIRE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ORPHANAGE_FIRE_1</Event>
                <Event>EVENT_ORPHANAGE_FIRE_2</Event>
                <Event>EVENT_ORPHANAGE_FIRE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>20</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_OVERCOUNCIL_GIFT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_OVERCOUNCIL_GIFT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>CIVIC_OVERCOUNCIL</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_OVERCOUNCIL_GIFT_1</Event>
                <Event>EVENT_OVERCOUNCIL_GIFT_2</Event>
                <Event>EVENT_OVERCOUNCIL_GIFT_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PARROTS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_PARROTS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PARROTS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_JUNGLE</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PARROTS_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PASTURE_BUILT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_PASTURE_BUILT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PASTURE_BUILT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_COW</BonusType>
                <BonusType>BONUS_PIG</BonusType>
                <BonusType>BONUS_HORSE</BonusType>
                <BonusType>BONUS_SHEEP</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>NONE</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PASTURE_BUILT_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PATRON_OF_KNOWLEDGE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_PATRON_OF_KNOWLEDGE_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PATRON_OF_KNOWLEDGE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PATRON_OF_KNOWLEDGE_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PATRON_OF_KNOWLEDGE_1</Event>
                <Event>EVENT_PATRON_OF_KNOWLEDGE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PENGUINS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PENGUINS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_SNOW</TerrainType>
                <TerrainType>TERRAIN_TUNDRA</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPenguins</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doPenguins</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PESTILENCE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_PESTILENCE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_2</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_3</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PESTILENCE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>20</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PESTILENCE_2</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_PESTILENCE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_4</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_5</Text>
                    <Era>NONE</Era>
                </TriggerText>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PESTILENCE_3</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_PLANTATION</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PESTILENCE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>20</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PICK_ALIGNMENT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PICK_ALIGNMENT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PICK_ALIGNMENT_1</Event>
                <Event>EVENT_PICK_ALIGNMENT_2</Event>
                <Event>EVENT_PICK_ALIGNMENT_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPickAlignment</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_DECIUS</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRAIRIE_DOGS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_PRAIRIE_DOGS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_PRAIRIE_DOGS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>2</iPlotType>
            <FeaturesRequired>
                <FeatureType>NONE</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRAIRIE_DOGS_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_ALEXIS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_ALEXIS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_ALEXIS</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronAlexis</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_ARENDEL</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_ARENDEL</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_ARENDEL</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronArendel</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_CAPRIA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_CAPRIA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_CAPRIA</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronCapria</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_ETHNE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_ETHNE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_ETHNE</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronEthne</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_FAERYL</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_FAERYL</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_FAERYL</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronFaeryl</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_HANNAH</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_HANNAH</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_HANNAH</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronHannah</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_KEELYN</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_KEELYN</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_KEELYN</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronKeelyn</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_MAHALA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_MAHALA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_MAHALA</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronMahala</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_RHOANNA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_RHOANNA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_RHOANNA</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronRhoanna</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_SHEELBA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_SHEELBA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_SHEELBA</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronSheelba</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_THESSA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_THESSA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_THESSA</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronThessa</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PRON_VALLEDIA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PRON_VALLEDIA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PRON_VALLEDIA</Event>
                <Event>EVENT_PRON_REFUSE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPronValledia</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_FALAMAR</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNIQUE_FEATURE_AIFON_ISLE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNIQUE_FEATURE_AIFON_ISLE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerUniqueFeatureAifonIsle</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNIQUE_FEATURE_BRADELINES_WELL</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNIQUE_FEATURE_BRADELINES_WELL</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerUniqueFeatureBradelinesWell</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNIQUE_FEATURE_BROKEN_SEPULCHER</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNIQUE_FEATURE_BROKEN_SEPULCHER</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerUniqueFeatureBrokenSepulcher</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNIQUE_FEATURE_GUARDIAN</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNIQUE_FEATURE_GUARDIAN</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerUniqueFeatureGuardian</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNIQUE_FEATURE_LETUM_FRIGUS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNIQUE_FEATURE_LETUM_FRIGUS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerUniqueFeatureLetumFrigus</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNIQUE_FEATURE_LETUM_FRIGUS_ILLIANS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNIQUE_FEATURE_LETUM_FRIGUS_ILLIANS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerUniqueFeatureLetumFrigusIllians</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_AURIC</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNIQUE_FEATURE_PYRE_OF_THE_SERAPHIC</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNIQUE_FEATURE_PYRE_OF_THE_SERAPHIC</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerUniqueFeaturePyreOfTheSeraphic</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_RABBIT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_RABBIT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_RABBIT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>10</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_SCOUT</UnitClass>
                <UnitClass>UNITCLASS_HUNTER</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_RABBIT_1</Event>
                <Event>EVENT_RABBIT_2</Event>
                <Event>EVENT_RABBIT_3</Event>
                <Event>EVENT_RABBIT_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
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            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_RANSOM</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_RANSOM</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_RANSOM</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_RANSOM_1</Event>
                <Event>EVENT_RANSOM_2</Event>
                <Event>EVENT_RANSOM_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>35</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_RUNNING_BULLS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_RUNNING_BULLS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_RUNNING_BULLS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_COW</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_RUNNING_BULLS_1</Event>
                <Event>EVENT_RUNNING_BULLS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_RURAL_FARMERS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_RURAL_FARMERS_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_RURAL_FARMERS_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_RURAL_FARMERS_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SAGE_KEEP</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SAGE_KEEP</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SAGE_KEEP_1</Event>
                <Event>EVENT_SAGE_KEEP_2</Event>
                <Event>EVENT_SAGE_KEEP_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerSageKeep</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SAILORS_DIRGE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SAILORS_DIRGE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_SAILORS_DIRGE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_SAILING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSailorsDirge</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SAUNDRA</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SAUNDRA</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SAUNDRA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SAUNDRA_1</Event>
                <Event>EVENT_SAUNDRA_2</Event>
                <Event>EVENT_SAUNDRA_3</Event>
                <Event>EVENT_SAUNDRA_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>1</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>30</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SEA_TURTLES</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SEA_TURTLES</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_SEA_TURTLES_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_COAST</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SEA_TURTLES_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SETBACK</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SETBACK_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_SETBACK_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>30</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SETBACK_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SHEAIM_ELEGY</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SHEAIM_ELEGY</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SHEAIM_ELEGY</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SHEAIM_ELEGY_1</Event>
                <Event>EVENT_SHEAIM_ELEGY_2</Event>
                <Event>EVENT_SHEAIM_ELEGY_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>10</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>CIVILIZATION_SHEAIM</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SICKNESS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SICKNESS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SICKNESS_1</Event>
                <Event>EVENT_SICKNESS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
                <ObsoleteTech>TECH_MEDICINE</ObsoleteTech>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_AERON</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_AERON</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignAeron</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_AGARES</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_AGARES</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SIGN_AGARES_1</Event>
                <Event>EVENT_SIGN_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_AMATHAON</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_AMATHAON</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
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            <MinDifficulty>NONE</MinDifficulty>
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            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
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            <Events>
                <Event>EVENT_SIGN_AMATHAON_1</Event>
                <Event>EVENT_SIGN_AMATHAON_2</Event>
                <Event>EVENT_SIGN_2</Event>
            </Events>
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            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
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        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_ARAWN</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_ARAWN</Text>
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                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
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            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
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            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_BHALL</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_BHALL</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
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            <Civic>NONE</Civic>
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            <iMinMapLandmass>0</iMinMapLandmass>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
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            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
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            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignBhall</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
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        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_CAMULOS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_CAMULOS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
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            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignCamulos</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_CERIDWEN</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_CERIDWEN</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
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            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <Events>
                <Event>EVENT_SIGN_CERIDWEN_1</Event>
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                <Event>EVENT_SIGN_2</Event>
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            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
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            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
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        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_CERNUNNOS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_CERNUNNOS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
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            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
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            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <Events>
                <Event>EVENT_SIGN_CERNUNNOS_1</Event>
                <Event>EVENT_SIGN_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_DAGDA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_DAGDA</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
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            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
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            <UnitsRequired>
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            </FeaturesRequired>
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                <Event>EVENT_CONTINUE</Event>
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            </PrereqEvents>
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            </OrPreReqs>
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            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
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            <PythonCanDoUnit></PythonCanDoUnit>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
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                </TriggerText>
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            </UnitsRequired>
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            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
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            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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        <EventTriggerInfo>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
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                <TriggerText>
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                </TriggerText>
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            </UnitsRequired>
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            </FeaturesRequired>
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            </PrereqEvents>
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            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignEsus</PythonCallback>
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        <EventTriggerInfo>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
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                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_JUNIL</Text>
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            </UnitsRequired>
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            <BuildingsRequired>
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            <TerrainsRequired>
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            </ImprovementsRequired>
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            </OrPreReqs>
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            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_KILMORPH</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_KILMORPH</Text>
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            <UnitsRequired>
            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            </FeaturesRequired>
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            </TerrainsRequired>
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            </ImprovementsRequired>
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            </RoutesRequired>
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            </ReligionsRequired>
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            </CorporationsRequired>
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            </PrereqEvents>
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            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
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            <Type>EVENTTRIGGER_SIGN_LUGUS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_LUGUS</Text>
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                </TriggerText>
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            <UnitsRequired>
            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
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            </ImprovementsRequired>
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            </RoutesRequired>
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            </CorporationsRequired>
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                <Event>EVENT_SIGN_LUGUS_1</Event>
                <Event>EVENT_SIGN_2</Event>
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            </PrereqEvents>
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            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignLugus</PythonCallback>
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        <EventTriggerInfo>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_MAMMON</Text>
                    <Era>NONE</Era>
                </TriggerText>
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            <bSinglePlayer>0</bSinglePlayer>
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            <UnitsRequired>
            </UnitsRequired>
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            </BuildingsRequired>
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                <Event>EVENT_SIGN_MAMMON_1</Event>
            </Events>
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            </OrPreReqs>
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            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
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        </EventTriggerInfo>
        <EventTriggerInfo>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
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                </TriggerText>
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            <UnitsRequired>
            </UnitsRequired>
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            </FeaturesRequired>
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            </TerrainsRequired>
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            </ImprovementsRequired>
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            </PrereqEvents>
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            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
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            <PythonCanDoUnit></PythonCanDoUnit>
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        <EventTriggerInfo>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_NANTOSUELTA</Text>
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                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <Civic>NONE</Civic>
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            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
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            </BuildingsRequired>
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            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
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            <CorporationsRequired>
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            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
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            </PrereqEvents>
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            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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        <EventTriggerInfo>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_OGHMA</Text>
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                </TriggerText>
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            <bSinglePlayer>0</bSinglePlayer>
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            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
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            </PrereqEvents>
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            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_SIRONA</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_SIRONA</Text>
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                </TriggerText>
            </TriggerTexts>
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            <MinDifficulty>NONE</MinDifficulty>
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            </UnitsRequired>
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            </BuildingsRequired>
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            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
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            </ImprovementsRequired>
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            </RoutesRequired>
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            </ReligionsRequired>
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            </CorporationsRequired>
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                <Event>EVENT_CONTINUE</Event>
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            </PrereqEvents>
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            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignSirona</PythonCallback>
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        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_SUCELLUS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SIGN_SUCELLUS</Text>
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                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <Civic>NONE</Civic>
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            <MinDifficulty>NONE</MinDifficulty>
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            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
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            </ImprovementsRequired>
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            </BonusesRequired>
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            </RoutesRequired>
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            </CorporationsRequired>
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            <Events>
                <Event>EVENT_CONTINUE</Event>
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            </PrereqEvents>
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            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignSucellus</PythonCallback>
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        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SIGN_TALI</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
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                </TriggerText>
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            <bSinglePlayer>0</bSinglePlayer>
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            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
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            </ImprovementsRequired>
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            </BonusesRequired>
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            </RoutesRequired>
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            </ReligionsRequired>
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            </CorporationsRequired>
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                <Event>EVENT_CONTINUE</Event>
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            </PrereqEvents>
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            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSignTali</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SLAVE_ESCAPE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SLAVE_ESCAPE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_SLAVE</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doSlaveEscape</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SLAVE_REVOLT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SLAVE_REVOLT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_SLAVE</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit>canTriggerSlaveRevoltUnit</PythonCanDoUnit>
            <PythonCallback>doSlaveRevolt</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SLAVE_RING_END</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SLAVE_RING_END</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SLAVE_RING_END_1</Event>
                <Event>EVENT_SLAVE_RING_END_2</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_SLAVE_RING_START_1</Event>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SLAVE_RING_START</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SLAVE_RING_START</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SLAVE_RING_START</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SLAVE_RING_START_1</Event>
                <Event>EVENT_SLAVE_RING_START_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>25</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SMUGGLERS</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SMUGGLERS</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SMUGGLERS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SMUGGLERS_1</Event>
                <Event>EVENT_SMUGGLERS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerSmugglers</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>30</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SOBS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SOBS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SOBS_1</Event>
                <Event>EVENT_SOBS_2</Event>
                <Event>EVENT_SOBS_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>10</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SOVERIGN_CITY</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SOVERIGN_CITY</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SOVERIGN_CITY</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>10</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>5</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SOVERIGN_CITY_1</Event>
                <Event>EVENT_CITY_SPLIT_2</Event>
                <Event>EVENT_CITY_SPLIT_3</Event>
                <Event>EVENT_CITY_SPLIT_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerCitySplit</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SPIDER_MINE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SPIDER_MINE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SPIDER_MINE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SPIDER_MINE_1</Event>
                <Event>EVENT_SPIDER_MINE_2</Event>
                <Event>EVENT_SPIDER_MINE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SPOILED_GRAIN</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_SPOILED_GRAIN</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_SPOILED_GRAIN_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SPOILED_GRAIN_1</Event>
                <Event>EVENT_SPOILED_GRAIN_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_STRANGE_ADVISOR</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_STRANGE_ADVISOR</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_STRANGE_ADVISOR_1</Event>
                <Event>EVENT_STRANGE_ADVISOR_2</Event>
                <Event>EVENT_STRANGE_ADVISOR_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SWITCH_CIVS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_SWITCH_CIVS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>800</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_SWITCH_CIVS_1</Event>
                <Event>EVENT_SWITCH_CIVS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>1</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerSwitchCivs</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_THOROUGHBRED</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_THOROUGHBRED</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_THOROUGHBRED_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>1</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_HORSE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_THOROUGHBRED_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TIN</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_TIN</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_TIN_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_MINE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>NONE</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TIN_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TOO_CLOSE_TO_CALL</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_TOO_CLOSE_TO_CALL</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_TOO_CLOSE_TO_CALL_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>CIVIC_LIBERTY</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TOO_CLOSE_TO_CALL_1</Event>
                <Event>EVENT_TOO_CLOSE_TO_CALL_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TORNADO</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_TORNADO_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_TORNADO_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>2</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_PLAINS</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>IMPROVEMENT_COTTAGE</ImprovementType>
                <ImprovementType>IMPROVEMENT_HAMLET</ImprovementType>
                <ImprovementType>IMPROVEMENT_VILLAGE</ImprovementType>
                <ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TORNADO_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>50</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TOWER_SHIELD</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_TOWER_SHIELD_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_TOWER_SHIELD_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>20</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TOWER_SHIELD_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_MINING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TRAIT_ADAPTIVE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_TRAIT_ADAPTIVE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>0</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TRAIT_AGGRESSIVE</Event>
                <Event>EVENT_TRAIT_ARCANE</Event>
                <Event>EVENT_TRAIT_CHARISMATIC</Event>
                <Event>EVENT_TRAIT_CREATIVE</Event>
                <Event>EVENT_TRAIT_EXPANSIVE</Event>
                <Event>EVENT_TRAIT_FINANCIAL</Event>
                <Event>EVENT_TRAIT_INDUSTRIOUS</Event>
                <Event>EVENT_TRAIT_ORGANIZED</Event>
                <Event>EVENT_TRAIT_PHILOSOPHICAL</Event>
                <Event>EVENT_TRAIT_RAIDERS</Event>
                <Event>EVENT_TRAIT_SPIRITUAL</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>TRAIT_ADAPTIVE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TRAIT_INSANE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENTTRIGGER_TRAIT_INSANE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>0</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
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            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TRAIT_INSANE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>TRAIT_INSANE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TRAITOR</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_TRAITOR</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRAITOR</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TRAITOR_1</Event>
                <Event>EVENT_TRAITOR_2</Event>
                <Event>EVENT_TRAITOR_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_WRITING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
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            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerTraitor</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>30</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TRANSMUTATION_TO_COPPER</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRANSMUTATION_TO_COPPER</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_GOLD</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TRANSMUTATION_TO_COPPER_1</Event>
                <Event>EVENT_TRANSMUTATION_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_MINING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TRANSMUTATION_TO_GOLD</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRANSMUTATION_TO_GOLD</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_COPPER</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TRANSMUTATION_TO_GOLD_1</Event>
                <Event>EVENT_TRANSMUTATION_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_MINING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
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            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TRUFFLES</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_TRUFFLES</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_TRUFFLES_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_GRASS</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TRUFFLES_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
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            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_TWO_HEADED_COW</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_TWO_HEADED_COW</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TWO_HEADED_COW</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_COW</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_TWO_HEADED_COW_1</Event>
                <Event>EVENT_TWO_HEADED_COW_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
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            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>2</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_UNDERCOUNCIL_GIFT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_UNDERCOUNCIL_GIFT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>CIVIC_UNDERCOUNCIL</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_UNDERCOUNCIL_GIFT_1</Event>
                <Event>EVENT_UNDERCOUNCIL_GIFT_2</Event>
                <Event>EVENT_UNDERCOUNCIL_GIFT_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_VEIL_VS_ORDER_TEMPLE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_VEIL_VS_ORDER_TEMPLE</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_VEIL_VS_ORDER_TEMPLE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
                <ReligionType>RELIGION_THE_ORDER</ReligionType>
                <ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
            </ReligionsRequired>
            <iNumReligions>2</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_VEIL_VS_ORDER_TEMPLE_1</Event>
                <Event>EVENT_VEIL_VS_ORDER_TEMPLE_2</Event>
                <Event>EVENT_VEIL_VS_ORDER_TEMPLE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>25</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_VOLCANO</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_VOLCANO_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_VOLCANO_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>0</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_VOLCANO</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_VOLCANO_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>30</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_VOLCANO_CREATION</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_VOLCANO_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_VOLCANO_CREATION</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>0</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doVolcanoCreation</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WAR_GAMES</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_WAR_GAMES</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_WAR_GAMES</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WAR_GAMES_1</Event>
                <Event>EVENT_WAR_GAMES_2</Event>
                <Event>EVENT_WAR_GAMES_3</Event>
                <Event>EVENT_WAR_GAMES_4</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit>canTriggerWarGamesUnit</PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>2</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WASHED_OUT</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_WASHED_OUT</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_WASHED_OUT_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
                <RouteType>ROUTE_ROAD</RouteType>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WASHED_OUT_1</Event>
                <Event>EVENT_WASHED_OUT_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>10</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WATERS_OF_LIFE</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_WATERS_OF_LIFE_1</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_WATERS_OF_LIFE_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
                <FeatureType>FEATURE_OASIS</FeatureType>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WATERS_OF_LIFE_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_MEDICINE</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WEDDING_FEUD</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_WEDDING_FEUD</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_WEDDING_FEUD_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>1</bPickReligion>
            <bStateReligion>1</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WEDDING_FEUD_1</Event>
                <Event>EVENT_WEDDING_FEUD_2</Event>
                <Event>EVENT_WEDDING_FEUD_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>1</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>1</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>1</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WEREWOLF</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_WEREWOLF</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_WEREWOLF</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WEREWOLF_1</Event>
                <Event>EVENT_WEREWOLF_2</Event>
                <Event>EVENT_WEREWOLF_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_MASTERY</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WHALEOFATHING</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_WHALEOFATHING</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TRIGGER_WHALEOFATHING_1</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>1</iNumPlotsRequired>
            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
                <TerrainType>TERRAIN_OCEAN</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WHALEOFATHING_1</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_SAILING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>1</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerWhaleOfAThing</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WITCH</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_WITCH</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_WITCH</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WITCH_1</Event>
                <Event>EVENT_WITCH_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_LUNATIC</Type>
            <WorldNewsTexts>
                <Text>TXT_KEY_EVENTTRIGGER_LUNATIC</Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_LUNATIC</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_LUNATIC_1</Event>
                <Event>EVENT_LUNATIC_2</Event>
                <Event>EVENT_LUNATIC_3</Event>
                <Event>EVENT_LUNATIC_4</Event>
                <Event>EVENT_LUNATIC_5</Event>
                <Event>EVENT_LUNATIC_6</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_PRIESTHOOD</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity>canTriggerLunaticCity</PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WILDERNES_MAN</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_WILDERNESS_MAN</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>3</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
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            <CorporationsRequired>
            </CorporationsRequired>
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            <Events>
                <Event>EVENT_WILDERNESS_MAN_1</Event>
                <Event>EVENT_WILDERNESS_MAN_2</Event>
                <Event>EVENT_WILDERNESS_MAN_3</Event>
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            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_HUNTING</PrereqTech>
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            <AndPreReqs>
            </AndPreReqs>
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            </ObsoleteTechs>
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            <bPickCity>1</bPickCity>
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            <bShowPlot>1</bShowPlot>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
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            <iPrereqCrime>0</iPrereqCrime>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
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        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FARMER</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FARMER</Text>
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                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <UnitsRequired>
            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>1</bOwnPlot>
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            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
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                <ImprovementType>IMPROVEMENT_FARM</ImprovementType>
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            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
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            </CorporationsRequired>
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            <Events>
                <Event>EVENT_FARMER_1</Event>
                <Event>EVENT_FARMER_2</Event>
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            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_AGRICULTURE</PrereqTech>
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            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <bShowPlot>1</bShowPlot>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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            <PrereqAlignment>NONE</PrereqAlignment>
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            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PIG_GIANT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PIG_GIANT</Text>
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                </TriggerText>
            </TriggerTexts>
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            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>1</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>BONUS_PIG</BonusType>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <Events>
                <Event>EVENT_PIG_GIANT_1</Event>
                <Event>EVENT_PIG_GIANT_2</Event>
                <Event>EVENT_PIG_GIANT_3</Event>
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            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
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            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
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            <bPickCity>0</bPickCity>
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            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerPlotEmpty</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PSYCHOPATH</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PSYCHOPATH</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
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            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PSYCHOPATH_1</Event>
                <Event>EVENT_PSYCHOPATH_2</Event>
                <Event>EVENT_PSYCHOPATH_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
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            <bPickCity>1</bPickCity>
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            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>30</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PSYCHOPATH_LOST</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PSYCHOPATH_LOST</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
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            <Events>
                <Event>EVENT_PSYCHOPATH_LOST_1</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_PSYCHOPATH_1</Event>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
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            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
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            <PrereqAlignment>NONE</PrereqAlignment>
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            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PSYCHOPATH_CAUGHT</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>-1</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
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            <iMinMapLandmass>0</iMinMapLandmass>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
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            <Events>
                <Event>EVENT_PSYCHOPATH_CAUGHT_1</Event>
                <Event>EVENT_PSYCHOPATH_CAUGHT_2</Event>
                <Event>EVENT_PSYCHOPATH_CAUGHT_3</Event>
                <Event>EVENT_PSYCHOPATH_CAUGHT_4</Event>
            </Events>
            <PrereqEvents>
                <Event>EVENT_PSYCHOPATH_2</Event>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <bTeam>0</bTeam>
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            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
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            <bPickCity>1</bPickCity>
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            <bShowPlot>1</bShowPlot>
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            <PythonCallback></PythonCallback>
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            <PrereqAlignment>NONE</PrereqAlignment>
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            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_EXPLORE_LAIR_PORTAL</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_EXPLORE_LAIR_PORTAL</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
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            <bOwnPlot>0</bOwnPlot>
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            </FeaturesRequired>
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            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
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                <Event>EVENT_EXPLORE_LAIR_PORTAL_1</Event>
                <Event>EVENT_EXPLORE_LAIR_PORTAL_2</Event>
            </Events>
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            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
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            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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            <PrereqAlignment>NONE</PrereqAlignment>
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            <PrereqLeader>NONE</PrereqLeader>
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        </EventTriggerInfo>
        <EventTriggerInfo>
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            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_EXPLORE_LAIR_DEPTHS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
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            </RoutesRequired>
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            </ReligionsRequired>
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            <Events>
                <Event>EVENT_EXPLORE_LAIR_DEPTHS_1</Event>
                <Event>EVENT_EXPLORE_LAIR_DEPTHS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
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            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <bShowPlot>1</bShowPlot>
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            <PythonCanDo></PythonCanDo>
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            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_EXPLORE_LAIR_DWARF_VS_LIZARDMEN</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <Civic>NONE</Civic>
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            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
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            <Events>
                <Event>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_1</Event>
                <Event>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_2</Event>
                <Event>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <bShowPlot>1</bShowPlot>
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            <PythonCanDo></PythonCanDo>
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            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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            <PrereqAlignment>NONE</PrereqAlignment>
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            <PrereqLeader>NONE</PrereqLeader>
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        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_DUNGEON</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_DUNGEON</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            <MinDifficulty>NONE</MinDifficulty>
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            <UnitsRequired>
            </UnitsRequired>
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            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
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            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
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                <TerrainType>TERRAIN_DESERT</TerrainType>
            </TerrainsRequired>
            <ImprovementsRequired>
                <ImprovementType>NONE</ImprovementType>
            </ImprovementsRequired>
            <BonusesRequired>
                <BonusType>NONE</BonusType>
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            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
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            <Events>
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                <Event>EVENT_DUNGEON_2</Event>
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            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_CARTOGRAPHY</PrereqTech>
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            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
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            <PythonCallback></PythonCallback>
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            <Type>EVENTTRIGGER_TREASURE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_TREASURE</Text>
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                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
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            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
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            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
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            </RoutesRequired>
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            </ReligionsRequired>
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            <Events>
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            </PrereqEvents>
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            <AndPreReqs>
            </AndPreReqs>
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            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
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        <EventTriggerInfo>
            <Type>EVENTTRIGGER_GODSLAYER</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_GODSLAYER</Text>
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                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
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            <UnitsRequired>
            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
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            </RoutesRequired>
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            </ReligionsRequired>
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            </CorporationsRequired>
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            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
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            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
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            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback>doGodslayer</PythonCallback>
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        <EventTriggerInfo>
            <Type>EVENTTRIGGER_SAILORS_DIRGE_DEFEATED</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
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                </TriggerText>
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            <bSinglePlayer>0</bSinglePlayer>
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            <UnitsRequired>
            </UnitsRequired>
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            <BuildingsRequired>
            </BuildingsRequired>
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            <WorldNewsTexts>
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            <WorldNewsTexts>
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            <WorldNewsTexts>
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            <WorldNewsTexts>
                <Text></Text>
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            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_FOOD_SICKNESS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_FOOD_SICKNESS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>1</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CONTINUE</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>1</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>1</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit>canTriggerFoodSicknessUnit</PythonCanDoUnit>
            <PythonCallback>doFoodSickness</PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WEREWOLF_MORALITY_GOOD</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_WEREWOLF_MORALITY_GOOD</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WEREWOLF_MORALITY_GOOD_1</Event>
                <Event>EVENT_WEREWOLF_MORALITY_GOOD_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_WEREWOLF_MORALITY_BAD</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_WEREWOLF_MORALITY_BAD</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>100</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_WEREWOLF_MORALITY_BAD_1</Event>
                <Event>EVENT_WEREWOLF_MORALITY_BAD_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_IRON_ORB</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_IRON_ORB</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>75</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
                <BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
            </BuildingsRequired>
            <iNumBuildings>1</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_IRON_ORB_1</Event>
                <Event>EVENT_IRON_ORB_2</Event>
                <Event>EVENT_IRON_ORB_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_ANCIENT_CITY</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_ANCIENT_CITY</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>5</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_ANCIENT_CITY_1</Event>
                <Event>EVENT_ANCIENT_CITY_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_BAREKE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_BAREKE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>5</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_BAREKE_1</Event>
                <Event>EVENT_BAREKE_2</Event>
                <Event>EVENT_BAREKE_3</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
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            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CLAIRONE</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CLAIRONE</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CLAIRONE_1</Event>
                <Event>EVENT_CLAIRONE_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>1</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_CENTAUR_PANTS</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_CENTAUR_PANTS</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>0</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>400</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
            </UnitsRequired>
            <iNumUnits>0</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>0</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_CENTAUR_PANTS_1</Event>
                <Event>EVENT_CENTAUR_PANTS_2</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
                <PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo></PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>LEADER_CARDITH</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
        <EventTriggerInfo>
            <Type>EVENTTRIGGER_PARITH</Type>
            <WorldNewsTexts>
                <Text></Text>
            </WorldNewsTexts>
            <TriggerTexts>
                <TriggerText>
                    <Text>TXT_KEY_EVENT_PARITH</Text>
                    <Era>NONE</Era>
                </TriggerText>
            </TriggerTexts>
            <bSinglePlayer>1</bSinglePlayer>
            <iPercentGamesActive>100</iPercentGamesActive>
            <iWeight>200</iWeight>
            <bProbabilityUnitMultiply>0</bProbabilityUnitMultiply>
            <bProbabilityBuildingMultiply>0</bProbabilityBuildingMultiply>
            <Civic>NONE</Civic>
            <iMinTreasury>0</iMinTreasury>
            <iMinPopulation>0</iMinPopulation>
            <iMaxPopulation>0</iMaxPopulation>
            <iMinMapLandmass>0</iMinMapLandmass>
            <iMinOurLandmass>0</iMinOurLandmass>
            <iMaxOurLandmass>-1</iMaxOurLandmass>
            <MinDifficulty>NONE</MinDifficulty>
            <iAngry>0</iAngry>
            <iUnhealthy>0</iUnhealthy>
            <UnitsRequired>
                <UnitClass>UNITCLASS_CHAMPION</UnitClass>
            </UnitsRequired>
            <iNumUnits>1</iNumUnits>
            <iNumUnitsGlobal>0</iNumUnitsGlobal>
            <iUnitDamagedWeight>0</iUnitDamagedWeight>
            <iUnitDistanceWeight>0</iUnitDistanceWeight>
            <iUnitExperienceWeight>1</iUnitExperienceWeight>
            <bUnitsOnPlot>0</bUnitsOnPlot>
            <BuildingsRequired>
            </BuildingsRequired>
            <iNumBuildings>0</iNumBuildings>
            <iNumBuildingsGlobal>0</iNumBuildingsGlobal>
            <iNumPlotsRequired>0</iNumPlotsRequired>
            <bOwnPlot>0</bOwnPlot>
            <iPlotType>-1</iPlotType>
            <FeaturesRequired>
            </FeaturesRequired>
            <TerrainsRequired>
            </TerrainsRequired>
            <ImprovementsRequired>
            </ImprovementsRequired>
            <BonusesRequired>
            </BonusesRequired>
            <RoutesRequired>
            </RoutesRequired>
            <ReligionsRequired>
            </ReligionsRequired>
            <iNumReligions>0</iNumReligions>
            <CorporationsRequired>
            </CorporationsRequired>
            <iNumCorporations>0</iNumCorporations>
            <bPickReligion>0</bPickReligion>
            <bStateReligion>0</bStateReligion>
            <bHolyCity>0</bHolyCity>
            <bPickCorporation>0</bPickCorporation>
            <bHeadquarters>0</bHeadquarters>
            <Events>
                <Event>EVENT_PARITH_NO</Event>
                <Event>EVENT_PARITH_YES</Event>
            </Events>
            <PrereqEvents>
            </PrereqEvents>
            <bPrereqEventPlot>0</bPrereqEventPlot>
            <OrPreReqs>
            </OrPreReqs>
            <AndPreReqs>
            </AndPreReqs>
            <ObsoleteTechs>
            </ObsoleteTechs>
            <bRecurring>0</bRecurring>
            <bTeam>0</bTeam>
            <bGlobal>0</bGlobal>
            <bPickPlayer>0</bPickPlayer>
            <bOtherPlayerWar>0</bOtherPlayerWar>
            <bOtherPlayerHasReligion>0</bOtherPlayerHasReligion>
            <bOtherPlayerHasOtherReligion>0</bOtherPlayerHasOtherReligion>
            <bOtherPlayerAI>0</bOtherPlayerAI>
            <iOtherPlayerShareBorders>0</iOtherPlayerShareBorders>
            <OtherPlayerHasTech>NONE</OtherPlayerHasTech>
            <bPickCity>0</bPickCity>
            <bPickOtherPlayerCity>0</bPickOtherPlayerCity>
            <bShowPlot>0</bShowPlot>
            <iCityFoodWeight>0</iCityFoodWeight>
            <PythonCanDo>canTriggerParith</PythonCanDo>
            <PythonCanDoCity></PythonCanDoCity>
            <PythonCanDoUnit></PythonCanDoUnit>
            <PythonCallback></PythonCallback>
            <iPrereqCrime>0</iPrereqCrime>
            <iPrereqGlobalCounter>0</iPrereqGlobalCounter>
            <PrereqAlignment>NONE</PrereqAlignment>
            <PrereqCivilizationPleased>NONE</PrereqCivilizationPleased>
            <PrereqLeader>NONE</PrereqLeader>
            <PrereqTrait>NONE</PrereqTrait>
        </EventTriggerInfo>
    </EventTriggerInfos>
</Civ4EventTriggerInfos>
